What We Do

Discover, validate, iterate. Lean on us to help you get the most out of your work and glean new insights

Make gains with design and UX research

Games are their experience

Get players to come back, share, recommend.

  • Why play your game?
  • What hurdles exist to play it?
  • Is the experience as intended?

Games don’t exist in a vacuum

Be intentional about what to follow or subvert

  • What are competitors doing?
  • What technology is changing?
  • What design trends and familiarities exist?

Through development... and beyond

Design and experience research can be used at any stage of a games lifecycle. Whether or not it is to reflect, look forward or clarify what needs to change right now.

Where we can help

Concept

Right at the start, identify your target audience and understand their needs and motives.

Competitor Awareness

Assess existing approaches
Navigate best practice and pitfalls
Understand how players respond

Focus groups

Outline audience segments
Identify motives and needs
Get an idea of community thinking

Concept testing

User sentiment analysis
Early concept feedback
Survey a range of options

Design

When laying the foundations, helping you to build with your players in mind.

Establishing Controls and Components

Understand the market
Discover and lean into existing mental models

Prototype Testing

Analyse your key features
Uncover hurdles to overcome
Assess raw player behaviour

Planning Information Architecture

Find player-created groupings
Test menu and document structures
Check systems sync with gameplay

Development

As production ramps up, stay on target and iterate more effectively.

Usability Testing

Tweak your onboarding based on behaviour
Get feedback based on real interactions
Highlight pain points early

Playthroughs

See when and how players engage
Observe what feelings and emotions are felt
Find out where players stop

UX Reviews

Check for common issues
Compare what else is out there
Evaluate heuristics and UX principles

Publishing

With the game in player hands, understand the motivators behind your analytics

Post-release Support

Plan your early access information gathering
Beta branch testing
Better understand your analytics

Future Releases

Survey your community for ideas
Get player segment priorities
Test expansions from concept to publishing

Games for Impact

Improve accessibility and inclusion
See how community is fostered
Discover how your game changed lives
Consistently brought a great mix of expertise in UX and the games industry, always strived to help us improve and deliver top-quality results
Bradley Hunter Animation Coordinator, Dambuster Studios

Talk to us to start your pathway to engaging games.

Get in touch